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	<title>Comments on: More Features Vs Clean UI</title>
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	<link>http://diovo.com/2008/06/more-features-vs-clean-ui/</link>
	<description>Startups, Programming and stuff...</description>
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		<title>By: Niyaz PK</title>
		<link>http://diovo.com/2008/06/more-features-vs-clean-ui/comment-page-1/#comment-736</link>
		<dc:creator>Niyaz PK</dc:creator>
		<pubDate>Fri, 27 Jun 2008 04:49:39 +0000</pubDate>
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		<description>Narayana,
“Don’t make think” should be any UI designer&#039;s motto. It is also true that instinct of a creative person can do wonders.</description>
		<content:encoded><![CDATA[<p>Narayana,<br />
“Don’t make think” should be any UI designer&#8217;s motto. It is also true that instinct of a creative person can do wonders.</p>
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		<title>By: Narayana</title>
		<link>http://diovo.com/2008/06/more-features-vs-clean-ui/comment-page-1/#comment-735</link>
		<dc:creator>Narayana</dc:creator>
		<pubDate>Fri, 27 Jun 2008 03:29:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.diovo.com/?p=120#comment-735</guid>
		<description>Some more notes to accentuate your article..

1) Product design is the domain of a creative process. All those recent wonderful Apple products are the works of two chief creative folks: Steve Jobs &amp; Jonathan Ive. There is no substitute for a creative person&#039;s instincts.

2) There are however some standard techniques people employ in new product design (eg. CTQs from SixSigma or QFD - Quality Function Deployment etc). Such techniques are too rigorous and at times can stiffle the creative juices but they are needed for huge projects like designing a new airplane.

3) There is a nice book called &quot;Don&#039;t make think&quot;. Probably it is a good read before embarking on any software UI design.</description>
		<content:encoded><![CDATA[<p>Some more notes to accentuate your article..</p>
<p>1) Product design is the domain of a creative process. All those recent wonderful Apple products are the works of two chief creative folks: Steve Jobs &amp; Jonathan Ive. There is no substitute for a creative person&#8217;s instincts.</p>
<p>2) There are however some standard techniques people employ in new product design (eg. CTQs from SixSigma or QFD &#8211; Quality Function Deployment etc). Such techniques are too rigorous and at times can stiffle the creative juices but they are needed for huge projects like designing a new airplane.</p>
<p>3) There is a nice book called &#8220;Don&#8217;t make think&#8221;. Probably it is a good read before embarking on any software UI design.</p>
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